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Bomberzilla Ecosystem

Our enviroment
Bomberzilla has a unique ecosystem not focused on the disorderly issuance of tokens to attract users. Focusing on not inflating the market and maintaining a better price daily, Bomberzilla comes with a closed supply, and there will be no more token issuance.
The project is based on a Player x Player (PvP) system, where users always win from each other, and rewards are not minted and provided by the system. It makes the token increasingly disputed and rare. And it also keeps the contest real, without any interference of luck.
To maintain a lean ecosystem, most of the tokens used on purchases will be burned.

Bomberbox (Characters and Skins)

80% of all tokens used to purchase characters and skins are automatically burned.

Stamina (+1)

100% of the tokens used to purchase Stamina are automatically burned.

Potion (Recovery 100% Stamina)

100% of the tokens used to purchase Potions are automatically burned.

Game

In all matches, 5% of the total amount is allocated to the treasury. These tokens are used for project development, marketing, and maintenance.

Slippage

You must use a slippage of 3% to BUY and 5% to SELL. Part of the slippage is automatically converted into liquidity at PancakeSwap. And another part is destined for the project development and payment of special prizes (ranking, championships, world cup).

Marketplace

5% of the total amount is allocated to the treasury. These tokens are used for project's development, marketing, and maintenance.

Time Bypass ( Reduces stamina cooldown by 25%)

100% of the tokens used to buy Time Bypasses are burned automatically.