# Economy

**BomberZilla token economy is built for long-term sustainability and true player ownership — not artificial inflation.**

No endless minting. No unsustainable rewards. **BBZ has a fixed supply.** The entire ecosystem was designed to make the token scarcer over time, increasing its real market value through pure in-game utility and constant burning mechanics.

This isn’t a “play-to-print” model. **Every reward comes from other players — not the system.** That means real competition, true PvP-based earnings, and a stronger token economy.

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#### &#x20;Key Deflationary Mechanics

* &#x20;**Fixed Supply**: No additional BBZ tokens will ever be minted.
* &#x20;**PvP-Only Rewards**: Players win from each other — not from protocol emissions.
* &#x20;**Aggressive Burning**: BBZ is burned across nearly every game interaction.
* &#x20;**No luck-based farming**: Pure skill, pure value.

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#### 💸 Where BBZ Gets Burned

| Utility                            | Burn Rate                           |
| ---------------------------------- | ----------------------------------- |
| **BomberBox (Heroes & Skins)**     | 80% burned instantly / 20% Treasury |
| **Stamina**                        | 100% burned                         |
| **Potion (Full Stamina Recovery)** | 100% burned                         |
| **Time Bypass (Cooldown -25%)**    | 100% burned                         |
| **Marketplace Transactions**       | 5% sent to treasury                 |
| **Game Matches**                   | 5% sent to treasury                 |
| **Slippage**                       | 100% sent to Liquidity              |

> Treasury funds are used for project development, marketing, and tournament prize pools.

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#### 🔃 Slippage (DEX Transactions)

* **Buy:** 1%
* **Sell:** 1%\
  A portion is automatically converted into PancakeSwap liquidity. The rest supports project development and competitive prize funding.

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